![]() ![]() I'll end up producing units to fill out their army, usually I'll make specialists more often than notīy the third hero I'm looking to make an army that's fast, usually air units and I'll get a pilot hero. I find the early game is more about which mods you get and who you give them to than making many new units.īy the time my second hero comes around they usually end up with atleast one neutral faction unit, plus whatever I've won as a reward. Not that i play PvP often.Įarly game i tend to keep 3 of my core unit, a hero, a support, and whatever is missing, sometimes that's a sniper, sometimes it's a melee unit, sometimes it's another support. The intelligence before deciding conundrum is a lot more relevant against players though, and can sometimes be what decides a 1v1 matchup. Playing against the AI it doesn't require too much planning, they won't punish you really hard even when they have the advantage. If this hits the nerve, you could tell me your preferred Race + SecTech and I'd just shoot some ideas at you for how I would play that. I got more examples, but at this point I'm just gonna ask if this kind of answer is what you were looking for or if I just sound like a rambling madman to you :D From then on it's a biomancer, a dino rider of varying sizes, a hacker, some archers and a hero. Instead, that setup focuses a lot on the racial stuff and just dips into synthesis for the good early mods and hackers to diversify your armies. There's zero support in the amazon kit for that kind of unit. For example the synthesis amazon doesn't really want to go for strong modded avatars. The complementary stuff is a bit more fluid, because you don't really have one strong synergistic endpoint you want to reach. Of course, if you're running into another promethean, you start diversifying with electric attacks. That commander even has the stubborn trait because I could basically stop researching stuff once I have purifiers. From then on, it's very easy: Research Indentured Purifiers -> Spam indentured Purifiers -> Waltz over the map. Basically the whole point of that commander is to play the indentured service doctrine with that Promethean doctrine that also decreases production cost and upkeep. From then on, it's two walkers, one foreman/baron with the revive mod, two purifiers and a hero.Īnother synergistic one is my Promethean Syndicate. You kinda get to a slow middle part where you just scrap some armies together with a ramjet and some dwelling units just to make the army work and then you hit that sweet spot where you get walkers. Quickly research purifiers and slowly shift production to them, while still summoning trenchers with the strat-op. ![]() My early armies are just hero+foreman+4trenchers. Me personally, I just spam trenchers early with a foreman. As Promethean dvar, you quickly figure out that the promethean dvar walker is an absolute monster so you try to a) reach it and b) build your armies around it. Synergistic setups tend to be easier to figure out. This in turn means that you have to approach the game in vastly different ways, depending on your setup. So the SecTech balances out what the race lacks. Synth is energy and production focused while Amazons are rather food and research focused. All of this works together, this is what I mean by synergistic.Īmazon + Synthesis gives you a combination of living units and bio attacks and on the other hand adds a lot of ways to control and weaken mechanical units. Dvar has Mech-Support and Promethean has Mech units. Two examples:ĭvar + Promethean gives you stronger Phoenix walkers, purifiers with trenches and lots of immunity to vulcanics and hazards, while also creating hazards and volcanics. When choosing Race + SecTech combinations you have the option of going for synergistic or complementary loadouts. The other way they do it is by making higher tiers tend to be more supporty and less 1v6 turbofighters. One way they do this is cosmite restricting the ability to spam high-tier units. This game tries really hard to keep all units relevant even into the lategame. That's a really complex question because there's just so many different combinations of Race + SecTech in this game.Īnd especially because unlike AoW3, it's not a viable strategy to go "rush T3 production, then spam T3 units." ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |